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	<title>games &#8211; Jonathan Frei</title>
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	<title>games &#8211; Jonathan Frei</title>
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		<title>Chess Academy For iOS</title>
		<link>https://jonathanfrei.com/2015/08/chess-academy-for-ios</link>
					<comments>https://jonathanfrei.com/2015/08/chess-academy-for-ios#respond</comments>
		
		<dc:creator><![CDATA[Jonathan Frei]]></dc:creator>
		<pubDate>Sat, 08 Aug 2015 20:12:19 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[apps]]></category>
		<category><![CDATA[chess]]></category>
		<category><![CDATA[chess app]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ios games]]></category>
		<category><![CDATA[iphone games]]></category>
		<guid isPermaLink="false">https://jonathanfrei.com/?p=6324</guid>

					<description><![CDATA[Chess Academy is the latest addition to my phone&#8217;s home screen. The app is an addictive tactics trainer that presents a series of chess puzzles to solve. There is no time limit for each puzzle. If you enter the correct series of moves, you gain points, and if you make a wrong move you lose [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href="https://appsto.re/us/OPAC8.i">Chess Academy</a> is the latest addition to my phone&#8217;s home screen. The app is an addictive tactics trainer that presents a series of chess puzzles to solve. There is no time limit for each puzzle. If you enter the correct series of moves, you gain points, and if you make a wrong move you lose points. After making a mistake, you can try to solve the puzzle again, but if you&#8217;re still stuck after trying every combination you can think of, you can ask to be shown the solution.</p>
<p>The current feature set in the app is quite limited. While the <a href="https://www.chesscademy.com/">Chess Academy website</a> has multiple interactive lesson tracks, tactical training, and practice games, the iPhone app only lets you practice tactics. I don&#8217;t know if their development roadmap includes adding more of the desktop features. It would be a nice touch, but even if they don&#8217;t add them, the tactical training has plenty to keep me busy and entertained.</p>
<p>Unfortunately, practicing these tactics remind me how poor a chess player I am. I make obvious blunders and miss checkmate combinations that should reveal themselves to me more clearly. However, playing these tactical puzzles feels like a good exercise for my brain. While most casual games on my phone take very little attention, I am not able to play this one well without giving it my full focus. I probably look like a crazy person though—staring at my screen un-blinking and un-moving for a minute or more at a time.</p>
<p>Also, I find tactical training far more satisfying than playing a game against the computer. With the tactical puzzles, there is a clear solution (or at least it becomes clear once solved). Anytime I win against the computer, it is because I have it set to an easy level. It feels like the computer let me win. If I let the chess computer do what it does best, it would defeat me every single time. I am still able to beat my six-year-old in a game of chess (at least I don&#8217;t think he&#8217;s letting me win). However, he <a href="https://jonathanfrei.com/2014/10/learning-to-play-chess">has an aptitude for it</a> and will start beating me soon unless I can step up my game.</p>
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		<post-id xmlns="com-wordpress:feed-additions:1">6324</post-id>	</item>
		<item>
		<title>New Monument Valley levels</title>
		<link>https://jonathanfrei.com/2014/11/new-monument-valley-levels</link>
					<comments>https://jonathanfrei.com/2014/11/new-monument-valley-levels#comments</comments>
		
		<dc:creator><![CDATA[Jonathan Frei]]></dc:creator>
		<pubDate>Fri, 07 Nov 2014 19:04:59 +0000</pubDate>
				<category><![CDATA[Links]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[ios games]]></category>
		<category><![CDATA[Monument Valley]]></category>
		<category><![CDATA[Ustwo]]></category>
		<guid isPermaLink="false">http://jonathanfrei.com/2014/11/new-monument-valley-levels</guid>

					<description><![CDATA[There are new levels for Monument Valley coming on Thursday. I can&#8217;t wait. I play very few iOS games, but Monument Valley has been, by far, my favorite. The game is simple, yet fun, and the soundtrack is beautiful.]]></description>
										<content:encoded><![CDATA[<p>There are <a href="http://www.wired.com/2014/11/monument-valley-forgotten-shores/">new levels for Monument Valley</a> coming on Thursday. I can&#8217;t wait. I play very few iOS games, but <a href="http://www.monumentvalleygame.com/">Monument Valley</a> has been, by far, my favorite. The game is simple, yet fun, and <a href="https://play.spotify.com/album/4PvakqSTVKDmAj0v0UEuC1">the soundtrack is beautiful</a>.</p>
<p><img data-attachment-id="4851" data-permalink="https://jonathanfrei.com/2014/11/new-monument-valley-levels/mv_fs_thief1" data-orig-file="https://i0.wp.com/jonathanfrei.com/wp-content/uploads/2014/11/MV_FS_Thief1.jpg?fit=660%2C495&amp;ssl=1" data-orig-size="660,495" data-comments-opened="1" data-image-meta="{&quot;aperture&quot;:&quot;0&quot;,&quot;credit&quot;:&quot;&quot;,&quot;camera&quot;:&quot;&quot;,&quot;caption&quot;:&quot;&quot;,&quot;created_timestamp&quot;:&quot;0&quot;,&quot;copyright&quot;:&quot;&quot;,&quot;focal_length&quot;:&quot;0&quot;,&quot;iso&quot;:&quot;0&quot;,&quot;shutter_speed&quot;:&quot;0&quot;,&quot;title&quot;:&quot;&quot;,&quot;orientation&quot;:&quot;1&quot;}" data-image-title="MV_FS_Thief[1]" data-image-description="" data-image-caption="" data-medium-file="https://i0.wp.com/jonathanfrei.com/wp-content/uploads/2014/11/MV_FS_Thief1.jpg?fit=660%2C495&amp;ssl=1" data-large-file="https://i0.wp.com/jonathanfrei.com/wp-content/uploads/2014/11/MV_FS_Thief1.jpg?fit=660%2C495&amp;ssl=1" decoding="async" loading="lazy" class="alignnone wp-image-4851 size-full" src="https://i0.wp.com/jonathanfrei.com/wp-content/uploads/2014/11/MV_FS_Thief1.jpg?resize=660%2C495" alt="Monument Valley" width="660" height="495" data-recalc-dims="1" /></p>
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		<post-id xmlns="com-wordpress:feed-additions:1">4850</post-id>	</item>
		<item>
		<title>Stupid games</title>
		<link>https://jonathanfrei.com/2012/04/stupid-games</link>
					<comments>https://jonathanfrei.com/2012/04/stupid-games#respond</comments>
		
		<dc:creator><![CDATA[Jonathan Frei]]></dc:creator>
		<pubDate>Wed, 11 Apr 2012 10:31:44 +0000</pubDate>
				<category><![CDATA[Blog]]></category>
		<category><![CDATA[angry birds]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[Tetris]]></category>
		<guid isPermaLink="false">http://104.131.64.180/2012/04/stupid-games/</guid>

					<description><![CDATA[Stupid games Angry Birds, Cut the Rope, Fruit Ninja&#8212;they own real estate in pockets and minds around the world. Sam Anderson: Game-studies scholars (there are such things) like to point out that games tend to reflect the societies in which they are created and played. Monopoly, for instance, makes perfect sense as a product of [&#8230;]]]></description>
										<content:encoded><![CDATA[<p><a href='http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?_r=1&amp;pagewanted=all'>Stupid games</a></p>
<div class="link_description">Angry Birds, Cut the Rope, Fruit Ninja&#8212;they own real estate in pockets and minds around the world. <a href="http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?_r=1&amp;pagewanted=all">Sam Anderson</a>:</p>
<blockquote><p>
<span>Game-studies scholars (there are such things) like to point out that games tend to reflect the societies in which they are created and played. Monopoly, for instance, makes perfect sense as a product of the 1930s — it allowed anyone, in the middle of the Depression, to play at being a tycoon. Risk, released in the 1950s, is a stunningly literal expression of cold-war realpolitik. Twister is the translation, onto a game board, of the mid-1960s sexual revolution. </span>
</p></blockquote>
<p>What do the stupid games we play say about our culture today?</p>
<p>There&#8217;s a <a href="http://www.nytimes.com/2012/04/08/magazine/angry-birds-farmville-and-other-hyperaddictive-stupid-games.html?pagewanted=all">stupid game</a> where you get to shoot all the elements on the page at the top of the article. That little feature just might keep you from reading the rest of the story, but it shouldn&#8217;t. Because, remember, the game is stupid. And you shouldn&#8217;t play it. For too long.  </p>
<p>And here&#8217;s a fantastic, tone-setting, quote from the story: </p>
<blockquote><p>
Angry Birds, it seems, is our Tetris: the string of digital prayer beads that our entire culture can twiddle in moments of rapture or anxiety — economic, political or existential.
</p></blockquote>
<p>How much time to stupid games waste?</p>
<blockquote><p>
<span>One tiny masterpiece, Plants vs. Zombies, ate up, I’m going to guess, a full “Anna Karenina” of my leisure time.</span>
</p></blockquote>
<p>Or more.</p>
</div>
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